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Dec 042009


www.unseen64.net source www.navgtr.org “Nintendo 64 is the culmination of work by Nintendo, Silicon Graphics, and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Tom Kalinske, then CEO of Sega of America by James H. Clark, founder of Silicon Graphics. SGI had recently bought out MIPS Technologies and the two companies had worked together to create a low-cost CPU/3D GPU combo that they thought would be ideal for the console market. A …

25 Responses to “[Nintendo Ultra 64] 1994? Silicon Graphics Tech Demos”

  1. Xiaopang3333 says:

    what he meant was that the texture data is being streamed in real time from the storage medium and that only a cartridge has small enough access time to allow that. cd-based systems need more ram if they want to achieve a similar effect

  2. nooblet911 says:

    hey, so you were a real n64 developer?

    if so, could you tell me if n64 could run quake 3 arena in theory? a (forum) friend of mine is arguing with me that it couldn’t but I believe it could if they reduced the details and used the expansion pak

    would 8 kb of texture cache change things a lot, btw?

  3. S8Tan2000 says:

    Yep – it was 4 kilobytes!
    You could do 32×32 16bit with mipmaps … or anything around the 64×64 mark if you used 4bit colour. (Actually combined the two once, low-res colour & high-res intensity blended together to produce a sort of higher-res Jpeg effect… It worked quite well!) Oh the project… yeh shame about that, I spent 4 years working on an action-rpg called Riqa. Alas it was destined for the DD, but as such – it never saw the light of day. :( *sniff*

  4. Antsytia says:

    4k or 4M…? ^^
    Which project did you work on? *stare*

    In my younger days (well, 20 aint very old XD), I stayed with my sister in Tokyo.
    Well…me and the 64DD…it was love at first sight.
    *sigh*…but there was too little time to learn programing on it…
    Since then I am trying to get one…

  5. S8Tan2000 says:

    I had the good fortune of programming microcode for that hardware back in ‘96… ah brings a tear to the eye. Silicon graphics were light years ahead, it felt like you were flying a space ship when you used their workstations *sigh*. What a shame about the 4k of texture memory – not much of that left when you’re tri-linearing I can tell you! :P

  6. rocketlauncher2 says:

    “You can’t duplicate it on any CD-Rom, the performance is just too slow”

    Stick it in the console and store all your games on CD-Roms. There you go, now you don’t have to compress your games to 8MB cartridges..

  7. GodzillahGodzilla says:

    when i saw this demo back in the day…
    i blew my load.

  8. themanwithnonose says:

    that’s a sign of a psychopath

  9. MasterOfKril says:

    LOL!!!!

  10. obscurityandbeyond says:

    The man never blinks. It’s like his eyes are painted on.

  11. Antsytia says:

    The Nintendo64 was really hardcore back then.
    And it somehow still is!
    I mean, it had one of the first five-stage out-of-order 64Bit RISC Processors in 1996, with RSP/RDP@62.5MHz!
    And it first implemented technologies still used by today’s PCs, the XBox360 and PS3.

    The only problems were the slow and way to small RAM and those friggin complicated dev-tools! DX

  12. djdude1234 says:

    he blinks at 0:16

  13. DaveStrife1 says:

    The 90’s had far better games than we have now and the N64 has some of the best games ever made like Ocarina of Time, Super Mario 64, Goldeneye 007 and Star Fox 64/Lylat Wars.

  14. warz40 says:

    lol damn ill be like uhmmm ya 1

  15. deraickripper says:

    :S play station x tenia solo la mitad de la capacidad grafica de el nintendo 64, incluso el gameboy advanced era tan poderoso como la psx… la unica ventaja era la capacidad de almacenamiento en los CD’s y lo facil de piratear

  16. Zoomer30 says:

    Ok….someting bugs me….really bugs me. Is it just me or does Tom not blink one damn time the whole video.

    Looks like a deer in headlights.

    Wow…N64 sucks

    Wow,,,,the 90s sucked.

    Wow….wow wow.

  17. Pokedude45 says:

    I hear its coming out in a couple years (1996)
    Im so getting this for my b-day

    Ill be about 1 years old in 1996 LOL

  18. garethDE says:

    The guy says full 360 degrees movement of the camera is only possible because they’re using silicon cartridges.

    What?!

    Care to explain how virtually every 3D game on Saturn, Playstation and every disc-based system since then has been capable of their 3D environments then?

  19. coolabajset says:

    omg… it’s so…. real o.O

  20. XpaXorZ says:

    But can it play Crysis?

  21. CapChronic says:

    HOLY SHIT! those graphics are awesome when does the Ultra 64 come out?

  22. LauxRO says:

    your english suck a lot, lol. sorry for the rudeness, but this is ridiculous. please, speak correct english or your own language

  23. juanjoseshiruba says:

    jajaja ever plays station es el mejor y ahora sus graficas son ridiculas

  24. PanaceaGreen says:

    What Happened?

  25. MG4M3R says:

    I mean, the Saturn are a really powerfull console, more powerfull that the Playstation, but not more powerfull that the Nintendo 64.

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